

This method is the one that doesn't output UVs. I tried again changed sattings and still got that empty. It might also be good to know the os used xp,vista,7? (tryng to rip stuff from mgs peacwalker and portable ops and kratos from soul calibur.) and do you have a recommended jpcsp gfx settings because i still got 0KB. Which one dosen't import uv's printscreen (which never worked with me) or your method. Also, the folks at models-resource told me it doesn't export UVs.

Since it dropped free DAE conversion support, all that can really convert it is 3DS Max, and it costs a lot.

#Latest jpcsp emulator won't launch for mac 64 Bit
Mirrorman95 wrote:To answer some questions, neither have I tried this with other games nor with 64 bit JPCSP, but 64 bit JPCSP should still work, and the difference between this and printscreen is that it doesn't output as such a rare format as 3dxml. This could be useful for extracting some of the missing textures, but really GLXtractor is completely unnecessary now. The OBJ will be in the JPCSP folder and the textures will be in your My Documents/Xtracted folderĮDIT: In case anyone is still using this guide, please note that it is obsolete, as JPCSP has a built-in model ripping function now. Step 6: Run JPCSP, go to the desired location, and press CTRL+SHIFT+F Step 5: Put your ISO in JPCSP's UMDimages folder and load GLXtractor and then JPCSP Step 4: Upload your SAVEDATA folder to JPCSP's SAVEDATA folder (JPCSP revisions after r2099 will require Save Game Deemer's decrypted saves) Step 3: Download JRE6 or 7 and choose that folder's java.exe in GLXtractor Now for this to work, you need at least 2 GB of RAM and it's recommended you have a decent graphics card. Good news everyone! I've discovered a way to rip entire model geometries from Birth By Sleep, and from JPCSP games in general, without needing to attenuate for the Y-Axis! To prove it, here is the geometry of Radiant Garden's Outer Gates.
